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This is a list of ideas for new game concepts. Please add and describe your own (and indicate your username), and who knows, maybe you'll see it in the game eventually! |
This is a list of ideas for new game concepts. Please add and describe your own (and indicate your username), and who knows, maybe you'll see it in the game eventually! |
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− | - Happiness/Morale - Any good city builder tries to keep their citizens happy, and Moonbase Inc should be no exception. I think happiness should work the way that power does now, as in, it would be a non-tradable resource that most buildings consume and some buildings produce. I'm thinking hydroponic gardens, nice housing, hospitals and some tourist structures would produce happiness, while industrial structures and housing such as trailers or Sublunar Baracks would consume it. |
+ | - Happiness/Morale - Any good city builder tries to keep their citizens happy, and Moonbase Inc should be no exception. I think happiness should work the way that power does now, as in, it would be a non-tradable resource that most buildings consume and some buildings produce. I'm thinking hydroponic gardens, nice housing, hospitals and some tourist structures would produce happiness, while industrial structures and housing such as trailers or Sublunar Baracks would consume it. - Aozeba |
Revision as of 03:22, 2 November 2014
This is a list of ideas for new game concepts. Please add and describe your own (and indicate your username), and who knows, maybe you'll see it in the game eventually!
- Happiness/Morale - Any good city builder tries to keep their citizens happy, and Moonbase Inc should be no exception. I think happiness should work the way that power does now, as in, it would be a non-tradable resource that most buildings consume and some buildings produce. I'm thinking hydroponic gardens, nice housing, hospitals and some tourist structures would produce happiness, while industrial structures and housing such as trailers or Sublunar Baracks would consume it. - Aozeba