Talk:The Market/@comment-24.42.240.80-20181112130226

Wish there were a couple buildings that allow for a little bit of market automation:

Logistics coordination: This has a 24-hr cycle, and when the cycle executes, it checks a rule, and attempts to execute the rule. For example, the rule would be: If (Good name) (Logical operator GT, LT) (value), (Buy/Sell) (amount of Good to buy/sell). If this rule is true for the first part, it will attempt to go through available ships to execute the second rule.

So if your base has to constntly import Oxygen, you might set up a rule "If Oxygen LT 15,000, Buy 10,000". Now every 24 hours, this building will check if your Oxygen is less than 15,000, and if so, try to use an availble ship to import 10,000 units of Oxygen (if you have the money for it). Note that it will try to use any available ship, so if you only need 10,000 units, and there is only a MegaTanker with 250,000 capacity, it will use that ship.

You might even have several buildings set up to handle different steps. You might have one building checking for 35,000 Oxygen, a second checking for 25,000, and aa third for 15,000. This way if you get a sudden rush need for Oxygen, you have all three buildings trigger and bring your stockpile back up. This would also be useful if you are a Waste exporter/importer base to avoid problems.

A fancier building might be a Market building. It checks based on quantity stored and market price, so you can automatically buy when low and sell when high.