Talk:The Market/@comment-26052115-20150128140200

I love the marketplace, and how prices fluctuate randomly. It certainly helps with advancement in the early stages.

Would it make more sense if the finished goods always sold at a higher average price than the raw materials from which they are made? For example, from my experience, Green Goo sells for an average price of 5, while Food sells for an average price of 3. There is no incentive to actually build a Soylent Green facility in this case -- it makes more sense to sell the Goo on the market and then buy Food from the market.

Another example is the relationship between Glass and its constituent components (Silicon, Oxygen, and Calcium). This is not quite as imabalanced because the ratio between the raw materials and the finished product is not 1:1, but the cost of glass is still low enough on the market as to render the Glassworks building somewhat useless.

There are a couple of other items that I rarely produce because the buildings that create them have such a low-level output, and the prices are so reasonable for purchase. Mooncrete is a prime example here.