Talk:Game Principles/@comment-96.51.67.73-20140816144951/@comment-25404939-20140910132852

As a tie-in to the research centre, a "smart shutdown" option could be researchable. This would instead of shutting down buildlings (I'm assuming it works like this) in the order in which they're going to be requiring the shorted resource next, having the game strategically pull the resource from other buildings that won't have an effect on cascade shutdowns.

IE: If food is low, shut down storage bins, United Spacelines, Pisa Hotels, Chib Fabs, etc.

A second researchable level of that could be to shut down buildings that might cause cascades but have enough resources stocked to avoid it. If food is low, shut down the water generators because you have enough water to last through restarting buildings.