Talk:Intro/@comment-25153693-20140715123317/@comment-24951265-20140715163213

Thanks - yes, this basic design could work nicely for the Moon, Mars, the Asteroids - even with some adaptation, the Jovian and Saturnian moons, Mercury, and Pluto. We've actually talked about a few ideas for expansion of things, including something like paging across the playing area. Right now, we're kind of focusing on things that lead towards a storyline.

It can get a bit ambitious over all - but then, I had an idea for an extension to FreeCiv that added SimCity elements to the game, and you'd end up spending hours on each turn micro-managing your cities and resource units - types of roads would get expanded, rivers would include creeks and streams, and you'd have different units that could handle different types - Ships of the Line could not navigate very far up a river, for example... Then you'd get space capability, kinda like Civ:CTP had, build stations (and manage the space inside, as well as resources and such to maintain them), and head out into the solar system, to colonize the Moon, Mars, etc. It started to get way silly, really, as you'd be looking at huge data structures to keep it all going, and taking forever to keep everything managed and under control. Even with AI "City Governors", it would quickly just get to be too much, I think. Down the road, though, I expect we'll start seeing things like that - maybe with cities as simulator regions on Second Life style grids...

To heck with shades, the Future's so bright, I gotta wear a welding mask!