Talk:Mars Inc./@comment-26574010-20150706042348

Version 1.4.53 on HTC One

Reload of game should reset the yield cycle of like buildings to equal intervals. For example 35 fish farms at 48 second cycle = 48/35 = 1.37.... a farm yield every 1.37 seconds (cut down on the wild swings in inventory)  *footnote

Moon base is very stable but Mars crashes over 90% of time after playing on moon. I've found I need to quit game and upon reload go straight to mars; then I get far less crashes. I've noticed some visual things from one base show up on the other base: parachute in moon sky and 'frozen' gamma in mars sky. Maybe moon info is loading into mars base and causing crashes. (Gamma can be 'frozen' by launching and moving Launch facility before gamma leaves screen.)

Waste and incinerator facilities should not turn off because of lack of waste!

Reloads of mars has a bad issue of losing water, food, and waste inventory. While it can be used to an advantage for building less than needed incinerators it caused a cascade shutdown because of lack of water. Inventory of water was over 8000 with a surplus water production, buildings number: 33 greenhouse, 133 water, 134 electrolytic, 7 lab, 316 gas, and 68 vent ; after a couple of 24 hour days with no changes to buildings, I got a surprise shutdown from lack of water. I had been aware of this problem with waste because after some mars loads, my incinerators would shut down from lack of waste even though I kept net waste in the positive (growing) and inventory had been in the thousands. Feature to automate turning meteorite struck buildings back on. (androids only good for poop?)

Start a new road on its own even if it costs a multiple times more. Can fly to mars but can't start a road on the other side of 'town' : (

Revamp storage to cumulative of all inventory. ( not important, just seems more logical )

Maybe this is by design; I have to make Mars daily gas output almost 15% more than daily heat output for the offline heat and gas bonus to be nearly equivalent.

Make the following Optional to players: Research Center continue with next research automatic. Disable Alien artifact discovered pop-up. Move path of control tower ships so ships don't fly over control tower   or ships completely disappear with animation turned off.

*footnote In past versions I saw game do opposite, of top request, with united space lines. I would shutdown all lines wait nearly 500 seconds and then start turning on\launching one nearly every five seconds to evenly space ~100 lines. After a few game reloads many (dozens) of the lines would lift off at the same time!