Talk:Mars Inc./@comment-26574010-20150722211027

Wrote the following to Marc, note specifically what I say about yield times.

"There seems to be an issue with the game resetting Yield times in a way that dozens of like buildings yield at the same time. This can and does result in cascade shutdowns even though you keep a positive net production. Just had a really bad one on mars; notice pics. Even though 232 Boreholes continued running, a cascade shutdown closed all water needing items except for ~163 Electrolytic Modules. The issue of inventory disappearing on reloads likely contributed to this shut-down."

The following is his reply, note how he completely twist my yield time statement around.

"I downloaded your base and there was effectively a crashing problem. Seems a Spaceline on the moon managed to pass its landing timer to a Gas Harvester on mars.  Landing a truck doesn't work very well. Thanks, I'd been hunting that one down for a while.  As for your water shortage problem just do the math and you'll find the answer.  Setting all your yield timers at the same time is not a good idea but that's your problem, not a bug.  So there will be no lazy buttons.  There is no disappearing inventory except all that water you lose by setting all your timers to yield at the same time.  It's useless relying on the ratios as they don't calculate the the lost water when you reach your limit."

Suggestion: Read Carefully.